Elvin 070620 - Study 3 For L.A.
User Enjoyment Studies for ML in LA
Questions for LA
- base on those applicable to ML
- modified to fit the 5min LA-ML interface
- modified to be a quick 5 min survey as human flow is high and fast
- total 60 questions (20x3)
- Questionnaire separated into 3 sections to save time:
- Section A – Concentration(3), Challenge(2), Human Animal Interaction(2)
- Section B – Player skills(4) and Control(2)
- Section C – Clear Goals(2), Feedback(3) and Immersion(2)
- Approximately 18-21 questions per section
- Each individual to perform 1 section only
Section A
Concentration
Games should require concentration and the player should be able to concentrate on the game
- games should provide a lot of stimuli from different sources
- I noticed different sources of stimulation
- I was stimulated by the game by different sources
- I felt stimulated by different sources of stimuli from the game
- games should quickly grab the players’ attention and maintain their focus throughout the game
- The game grabbed my attention when it started
- I could maintain my focus on the game from the start
- I was easily distracted from the game from the start
- games should have a high workload, while still being appropriate for the players’ perceptual, cognitive, and memory limits
- There are too many things going on at one time
- The amount of stimuli was not more than I can focus on
- There is too much stimuli for me to focus properly
Challenge
Games should be sufficiently challenging and match the player’s skill level
- challenges in games must match the players’ skill levels
- The game was not too difficult to play
- The game was not too easy
- The difficulty of the game was at an manageable level for me
- the level of challenge should increase as the player progresses through the game and increases their skill level
- I feel that the game gets more difficult as I get more skillful
- The difficulty of the game increases as the game progresses
- The game becomes more challenging as the level increases
Human Animal Interaction
- Telepresence
- I was aware that I was playing with a hamster during gameplay
- I knew I was playing with my hamster during gameplay
- I had no idea that I was playing with my hamster
- Relationship with pet
- I feel more connected to my pet after gameplay
- I feel closer to my pet after gameplay
- I feel that my pet and I are closer after gamepla
Section B
Player Skills
Games must support player skill development and mastery
- players should be able to start playing the game without reading the manual
- The game was easy to learn
- I could easily understand how to play the game
- The game could easily be learnt to play without reading the manual
- learning the game should not be boring, but be part of the fun
- Learning the game was not boring
- Understanding how to play the game was fun
- The game was boring to learn
- games should increase the players’ skills at an appropriate pace as they progress through the game
- The game helps me increase my skills at the right pace
- I feel more skillful as I play the game more.
- The game hones my skill level.
- game interfaces and mechanics should be easy to learn and use
- The game interface was easily to learn and use
- I felt that it was difficult to learn and use the game interface
- I easily learnt the game interface and mechanics
Control
Players should feel a sense of control over their actions in the game
- players should feel a sense of control over their characters or units and their movements and interactions in the game world
- I feel in control of my avatar
- The avatar was under my control
- I feel that I am not in control of my avatar
- players should feel a sense of control over the game interface and input devices
- I feel that I can control the game interface
- I am in control of the game interface
- I could control the game interface
Section C
Clear Goals
Games should provide the player with clear goals at appropriate times
- overriding goals should be clear and presented early
- The objectives of the game are clear and presented early.
- I feel that the aims of the game are unclear and are not presented early
- I knew the goals of the game early and clearly
- intermediate goals should be clear and presented at appropriate times
- Intermediate goals were clear and appeared at appropriate times
- I understood the intermediate objectives well and they appeared at appropriate times
- The intermediate aims were unclear and presented at inappropriate times
Feedback
Players must receive appropriate feedback at appropriate times
- players should receive feedback on progress toward their goals
- I knew my progress towards my goals well
- I frequently received feedback on my progress towards my goal
- I did not know how I was progressing thru the game
- players should receive immediate feedback on their actions
- I received immediate feedback on my actions
- My actions were always followed by immediate feedback
- I did not know what my actions in the game did
- players should always know their status or score
- I’m aware of my score always
- I frequently did not know what my status or score was
- I always knew what my score and status was
Immersion
Players should experience deep but effortless involvement in the game
- players should become less aware of their surroundings
- I lost track of my surroundings
- I noticed less things happening around me
- During game play I was less aware of what was physically going on around me
- players should experience an altered sense of time
- I lost track of time when I was playing the game
- Time seemed to pass differently when I was playing the game
- I was not aware of the time when I was playing the game
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