Elvin 070614 - New Study 3 Design
New Study 3 Design - User Enjoyment
Aims
- To study user’s enjoyment of the ML game.
- Uses GameFlow model (Sweetser) based on a modified Flow Theory (Csikszentmihalyi)
- Design template that can be applied to other systems and future projects
- Work as a basis for future Game Designs
Problems with previous Study
- Surface analysis
- Only computed in terms of percentage positives
- Sufficient for corporate presentations but not academic paper
- No computation of means, variances etc
- Reliability issues
- Previously not calculated
- Need to ensure questions asked are reliable
Suggestions
- Questionnaire based on a 5 point Likert Scale
- Multiple questions (e.g. 3) for each criteria
Questionnaire Design
- Based on GAMEFLOW Model
- Various elements, each element has several criteria
- Each criteria will be asked 3 similar but differently phrase questions
- These 3 similar questions will not be asked together, but separated into different sections
Study Design
- Population: Hamster lovers community
- Samples: Randomly selected both males and females of any age
- Sample size: 50
- 40 to give a Normal Distribution
- 10 for buffer in case of absentees or unreliable results
- 3 sections to the questionnaire
- Overall mean and variance to be computed
- Mean to estimate population’s preference on a scale Likert Scale
- Variance to help estimate if mean is significantly different from 3 (neutral)
- Reliability to be computed (Internal Consistency)
- Cronbach’s Alpha – preferred methodology
- Split Half Adjusted
- K-R20, K-R21
Study Design for Wired NextFest
- Designed for a quick 5-10 minute survey
- Truncated Version of the questionnaire
- 1 section instead of 3
- Less related questions will be removed
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