Elvin 070611 - Sample Questions For Study 3

Sample Questions

  • To be asked based on a 5 point Likert Scale
    • 1 - Strongly Disagree
    • 2 - Slightly Disagree
    • 3 - Neutral
    • 4 - Slightly Agree
    • 5 - Strongly Agree
  • Concentration - Games should require concentration and the player should be able to concentrate on the game
    • games should provide a lot of stimuli from different sources
      • I noticed different sources of stimulation
      • I was stimulated by the game by different sources
      • I felt stimulated by different sources of stimuli from the game
    • games must provide stimuli that are worth attending to
      • The game provided stimuli that are worth attending to
      • The stimuli provided by the game was worthy to be attended to
      • I felt that the stimulus provided by the game was worth attending to
    • games should quickly grab the players’ attention and maintain their focus throughout the game
      • The game grabbed my attention when it started
      • I could maintain my focus on the game from the start
      • I was easily distracted from the game from the start
    • players shouldn’t be burdened with tasks that don’t feel important
      • I feel burdened by unimportant task
      • I do not have to worry about task that are not important
      • I am not burdened by unimportant task
    • games should have a high workload, while still being appropriate for the players’ perceptual, cognitive, and memory limits
      • There are too many things going on at one time
      • The amount of stimuli was not more than I can focus on
      • There is too much stimuli for me to focus properly
    • players should not be distracted from tasks that they want or need to concentrate on
      • I could concentrate on the task at hand
      • I was not distracted from the game
      • I was frequently distracted from the task at hand
  • Challenge - Games should be sufficiently challenging and match the player’s skill level
    • challenges in games must match the players’ skill levels
      • The game was not too difficult to play
      • The game was not too easy
      • The difficulty of the game was at an manageable level for me
    • games should provide different levels of challenge for different players
      • Different levels of difficulty were available
      • I could choose from a range difficulty level to suit my level of skill
      • There were different levels of difficulty that could be chosen from
    • the level of challenge should increase as the player progresses through the game and increases their skill level
      • I feel that the game gets more difficult as I get more skillful
      • The difficulty of the game increases as the game progresses
      • The game becomes more challenging as the level increases
    • games should provide new challenges at an appropriate pace
      • The game had new challenges and were appropriately paced
      • The game was made interesting with new challenges at the right time
      • New challenges were introduced into the game at the right pace
  • Player Skills - Games must support player skill development and mastery
    • players should be able to start playing the game without reading the manual
      • The game was easy to learn
      • I could easily understand how to play the game
      • The game could easily be learnt to play without reading the manual
    • learning the game should not be boring, but be part of the fun
      • Learning the game was not boring
      • Understanding how to play the game was fun
      • The game was boring to learn
    • games should include online help so players don’t need to exit the game
      • I need not exit the game to access help.
      • Help was easily accessible within the game. I don’t have to quit the game.
      • I could access help within the game, so I don’t have to quit the game halfway.
    • players should be taught to play the game through tutorials or initial levels that feel like playing the game
      • I learnt to play the game through game-like tutorials
      • The initial levels are like tutorials and thought me how to play the game
      • The game-like tutorials at the initial levels taught me how to play the game
    • games should increase the players’ skills at an appropriate pace as they progress through the game
      • The game helps me increase my skills at the right pace
      • I feel more skillful as I play the game more.
      • The game hones my skill level.
    • players should be rewarded appropriately for their effort and skill development
      • There were in-game rewards as I became more skillful
      • I was rewarded as I became better at the game
      • My increase in skilfulness was rewarded in the game
    • game interfaces and mechanics should be easy to learn and use
      • The game interface was easily to learn and use
      • I felt that it was difficult to learn and use the game interface
      • I easily learnt the game interface and mechanics
  • Control - Players should feel a sense of control over their actions in the game
    • players should feel a sense of control over their characters or units and their movements and interactions in the game world
      • I feel in control of my avatar
      • The avatar was under my control
      • I feel that I am not in control of my avatar
    • players should feel a sense of control over the game interface and input devices
      • I feel that I can control the game interface
      • I am in control of the game interface
      • I could control the game interface
    • players should feel a sense of control over the game shell (starting, stopping, saving, etc.)
      • I feel that I can control the game shell
      • I am in control of the game shell
      • I could control the game shell
    • players should not be able to make errors that are detrimental to the game and should be supported in recovering from errors
      • My mistakes in the game are not detrimental and can easily be recovered
      • I feel that once I make a mistake in the game, I cannot recover from it
      • I easily recovered from my mistakes in the game because they are not detrimental
    • players should feel a sense of control and impact onto the game world (like their actions matter and they are shaping the game world)
    • players should feel a sense of control over the actions that they take and the strategies that they use and that they are free to play the game the way that they want (not simply discovering actions and strategies planned by the game developers)
      • I discovered my own strategies to playing the game
      • I can play the game the way I want as it doesn’t restrict me to follow a certain strategy
      • The game restricts me in the way I play and employ my strategy
  • Clear Goals - Games should provide the player with clear goals at appropriate times
    • overriding goals should be clear and presented early
      • The objectives of the game are clear and presented early.
      • I feel that the aims of the game are unclear and are not presented early
      • I knew the goals of the game early and clearly
    • intermediate goals should be clear and presented at appropriate times
      • Intermediate goals were clear and appeared at appropriate times
      • I understood the intermediate objectives well and they appeared at appropriate times
      • The intermediate aims were unclear and presented at inappropriate times
  • Feedback - Players must receive appropriate feedback at appropriate times
    • players should receive feedback on progress toward their goals
      • I knew my progress towards my goals well
      • I frequently received feedback on my progress towards my goal
      • I did not know how I was progressing thru the game
    • players should receive immediate feedback on their actions
      • I received immediate feedback on my actions
      • My actions were always followed by immediate feedback
      • I did not know what my actions in the game did
    • players should always know their status or score
      • I’m aware of my score always
      • I frequently did not know what my status or score was
      • I always knew what my score and status was
  • Immersion - Players should experience deep but effortless involvement in the game
    • players should become less aware of their surroundings
      • I lost track of my surroundings
      • I noticed less things happening around me
      • During game play I was less aware of what was physically going on around me
    • players should become less self-aware and less worried about everyday life or self
      • I did not think about my own problems when I was playing the game
      • I feel that I did not think about my worries during the game
      • I still worry about my problems when I was playing the game
    • players should experience an altered sense of time
      • I lost track of time when I was playing the game
      • Time seemed to pass differently when I was playing the game
      • I was not aware of the time when I was playing the game
    • players should feel emotionally involved in the game
    • players should feel viscerally involved in the game
  • Social Interaction - Games should support and create opportunities for social interaction
    • games should support competition and cooperation between players
      • I could feel the competition between me and my pet
      • I feel like my pet and I are competing
      • I feel like I am competing with my pet
    • games should support social interaction between players (chat, etc.)
    • games should support social communities inside and outside the game
      • The game supports social communities inside and outside the game
      • I could chat with fellow owners inside and outside the game
      • I could form social groups with fellow owners inside and outside the game
  • Human-animal Interaction - Specific for ML
    • telepresence
      • I was aware that I was playing with a hamster during gameplay
      • I knew I was playing with my hamster during gameplay
      • I had no idea that I was playing with my hamster
    • relationship with hamster
      • I feel more connected to my pet after gameplay
      • I feel closer to my pet after gameplay
      • I feel that my pet and I are closer after gameplay
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